#pragma once
#include "sdl_video.h"
class CBoundsCheck
{
public:
	CBoundsCheck(void);
	virtual ~CBoundsCheck(void);
	bool MoveAvailable( int x, int y, int w, int h );
	void SetBounds( const SDL_Rect& rect );
public:
private:
	SDL_Rect m_rect;
};
